Hey guys and gals, and welcome to this
month’s deck article. I decided to go through some historical decks and choose
one to talk about today, while adjusting to improve and personalize it a bit.
The interesting thing here is that I am pretty sure every single card today has
been mentioned in various decks previously posted. I think that’s pretty cool
though; that you can take pieces amongst various completely unrelated
brews/styles and enjoy something that is its own. So with that being said,
let’s check out Dryad Sligh.
So why Dryad Sligh? Admittedly I am not
sure on the history entirely, as this is not an original deck idea. I imagine
however, that its name is due to the high Red spell count, obviously in
relation to the original Sligh decks themselves’, as well as the general aggro
strategy. The plan here is pretty
streamlined and the deck has a great mana curve to match its design. You want to hit the opponent hard and
quick, and then keep them on their heels as you pummel them down to 0.
D. Sligh’s interesting because it
balances creatures and spells pretty well, employing both to achieve its goal.
The creatures are cheap and strong, while some also allow some impressive
versatility. This is also true with regards to its spells and their roles;
heck, just look at Seal of Fire’s versatility. You can play it whenever and
then use it whenever. Simple and strong.
Now let’s look at the singletons. Rancor
might not seem necessary, particularly as a 1x copy, but I included it because
it helps a) our pumping strategy and b) its trampliness helps negate chump
blockers. It also goes back to your hand should it or its creature die, which
is obviously a nice bonus. The other glaring example is the 1x Werebear, which
made me sad. I obviously wanted to include our arms bearing buddy’s buddies’ to
the deck, but it works directly against the Dryad strategy. The reason there’s
even one is because it does work nicely as a spare Dryad and the lone Rancor
can really make it do some damage to the opponent.
Dryad Sligh
Land
4 Mountain
1 Forest
4 Taiga
8 Fetch lands
4 Wasteland
Total: 21
Creatures
4 Quirion Dryad
4 Grim Lavamancer
4 Mogg Fanatic
4 Kird Ape
1 Werebear
Total: 17
Spells
4 Lightning Bolt
4 Chain Lightning
4 Incinerate
4 Seal of Fire
4 Kindle
1 Rancor
1 Char
Total: 22
Sideboard
4 Ground Seal
2 Red Elemental Blast
4 Naturalize
2 Pyroblast
1 Pyroclasm
2 Ensnaring Bridge