Today’s deck employs the parallaxes of evil to beat down on
your opponent. What do I mean by that? Well, combined with the namesake of the
deck, these cards manage to reduce your opponent’s battlefield to nothing. And
when they disappear? You simply do it again. Are you ready for long games
involving rarely seen cards and interesting board states? Welcome to Replenish.
Let’s start with the aforementioned Parallaxes: Wave and
Tide. Both cards are awesome in this deck because they are capable of hitting
multiple targets. Despite this, you don’t need to hit everything; in fact, it
is always best to just pick and choose the most relevant targets for each and
leave the others alone. This is so that you can prolong both cards’ effects. Each
Parallax can also be cast in multiples, although that is rarely relevant and/or
necessary. I only mention it as something to keep in mind just in case you need
to.
I only included 1 Enlightened Tutor in the main board,
despite it seeming like an obvious inclusion in the deck. I did this because
the older versions of the deck didn’t have access to Brainstorm, which provides
the same type of effect while being an overall better card. Even though you
don’t get to search your entire library, you do get to put the card(s) directly
in your hand. You also can protect yourself against discard.
Removal and defense. Surprising no one, I am going to make
the following statement: this is not a fast deck. You need time to get the win,
and so defense against aggro/tempo becomes mandatory. 4 copies of Seal of
Removal and Swords to Plowshares are both efficient and necessary in the early
game. Each card helps control your opponents’ threats so that they can’t bring you
down to 0 before you can establish your own board. Once you do, a copy of Moat,
Wrath of God and Propaganda allow you to deal with being overrun by masses of creatures.
Opalescence. This is the win condition of the deck. There’s
not a lot more to say about the card, as it is pretty straightforward. I want
to mention however, that you should take care in choosing WHEN to cast it. This
is the only way the deck can win, and making sure that it is safe to cast and
you are able to win the game when it resolves are both important. Yes, you have
Replenish to bring it back, but that’s no excuse for not playing proper Magic.
As I mentioned, the main weakness of the deck comes with its
speed. While it is true that we put in measures to deal with this, there is
another that I had considered as well - adding green. Green has plenty of
enchantments that could improve the deck, and I encourage others to look more
into it as a possible addition. Happy Brewing!
Replenish
Land
4 Tundra
4 Adarkar Wastes
1 Island
1 Plains
3 Serra’s Sanctum
4 Wasteland
5 Fetch lands
Total: 23
Creatures
2 Academy Rector
Total: 2
Spells
4 Replenish
1 Attunement
4 Seal of Removal
4 Swords to Plowshares
4 Opalescence
4 Parallax Wave
4 Parallax Tide
1 Enlightened Tutor
4 Brainstorm
1 Moat
1 Propaganda
1 Wrath of God
1 Seal of Cleansing
1 Abeyance
Total: 35
Sideboard
2 Aegis of Honor
2 Enlightened Tutor
1 Worship
1 Seal of Cleansing
4 Orim’s Chant
1 Propaganda
4 Tormod’s Crypt