Person A: Draw. Go.
Person B: $#&* you
Person B: $#&* you
Ah yes, the age-old MtG in-game conversation. Control decks
have existed since the early days, when good removal and prison cards were
actually printed. Oftentimes, the most popular win conditions for these types
of decks wasn’t even a creature, it was an artifact – Millstone. In fact, this
is where the term mill, to ‘deck’ an opponent, actually originated. Shocking,
right?? RIGHT?? One of my favourite things about MtG is when old forgotten gems
find new homes. In truth, there are many cards whose combos/uses have existed
for years, which are only now being discovered. Today we look at such a
discovery, as we delve into the WU goodness that is Dreamstone.
At first glance, Dreamstone shares several similarities with
a draw-go type of deck, as they both command strong and versatile answers to
their opponent’s strategies. While concentrating on control, and despite its
seemingly meager number of win conditions, Dreamstone actually has a couple of
ways to take the game. It can either beat down with flying creatures once you
have stabilized the board, or it can mill the opponent using a combination of
Millstone and Howline Mine, the latter of which also helps ensure you have
control cards in your hand.
The combo. Many people don’t think of combos when they
conjure a control deck, yet that is exactly what this deck wants to do.
Establishing the combo that is Millstone and Field of Dreams allows you to
control your opponent and win the game. How? When you can decide what your
opponent draws, it ensures they either a) have no threats or b) they simply don’t
have cards that you don’t have an answer to in your own hand/board. The bonus
being that this control combo can act as a win con as well so you don’t have to
rely on good old Serra Angel each game.
Brainstorm is incredible in this deck. Okay okay, Brainstorm
is incredible in any deck – so let me clarify: Brainstorm is super incredible
in this deck. Why? Not only does it do its normally amazing things, y’know,
smoothing draws, protecting hands, et cetera, but it also has some extra uses
you can exploit. You see, what makes Brainstorm extra special in Dreamstone is
that it also helps protect the top card of your library from your own
shenanigans. Pretty sweet, eh?
Aggro. Simply put, aggro is probably the greatest threat to
Dreamstone. Other control decks can be a bit slow, which helps you lock your
control pieces into place. To combat aggro, the deck contains several cards mainboard,
such as Moat and Wrath of God. You may want to consider options such as Teferi’s
Moat as a budget alternative, which is conveniently WU. It also has Swords to
Plowshares, which are great for those T1-2 threats. Lastly, the sideboard also
contains Wing Shards, which is a lesser-known Storm card, which can be great
against weenie strategies.
One last piece I want to mention is Stifle, which is a great
control card here for a variety of reasons. Not only can it destroy their mana
base; it can also stop their attempts at library manipulation, aka not allowing
our Field of Dreams/Millstone combo to decide their next play.
Closing thoughts. I had considered adding Black to the deck
to include Misinformation, another way to control the opponent’s draws. I
decided against it because I didn’t want to add another colour and because the
latter could work against our deck drawing-victory strategy. I’m not convinced
it couldn’t work however, and encourage others to try it out. Happy Brewing!
Dreamstone
Land
4 Tundra
4 Island
4 Plains
4 Wasteland
1 Forbidding Watchtower
8 Fetch Lands
Total: 25
Creatures
4 Serra Angel
Total: 4
4 Field of Dreams
2 Moat
2 Humility
4 Millstone
4 Brainstorm
4 Swords to Plowshares
1 Pacifism
4 Howling Mine
4 Stifle
1 Wrath of God
1 Disenchant
Total: 31
Sideboard
Sideboard
4 Tormod’s Crypt
4 Orim’s Chant
4 Counterspell
1 Disenchant
1 Armageddon
1 Wing Shards