The namesake cards in today’s library have both seen play in
numerous decks throughout the years. The reason being is that the two cards
just happen to be in that sweet build-around-me genre that brewers adore. It
also helps that their similarities mean you don’t have to rely on a single play
set to make the entire deck work. That latter point can be crucial, as limiting
your win condition to a single card can be a shuddering thought to many players.
So how do the two do as a team? Let’s see in WR Seismic Edge.
Seismic Assault vs. Land’s Edge. Despite the harsher casting
cost, the deck plays a 4:1 ratio with regards to Assault vs. Edge. What might
shock you is that there are actually numerous reasons to do so, rather than
simply the most obvious one. Naturally, it would be ridiculous not to address
that versatility is important, however I do want to point out a less considered
aspect as well – Land’s Edge is an Enchant World. A what? Essentially, this
means there can only be one in play at a time. Thus Edge can be destroyed by other
Enchant Worlds that are played as well, whether they be by you or your opponent.
Petrified Field might seems like an odd choice here since it
can hinder our chances at playing Seismic Assault, however the card can also be
a god-send in certain board states. How? With Land Tax in play, it can be used
to lower your land count should an opponent manage to even themselves’ with
yours. Another thing to consider is that while Wasteland can be a more aggressive
option in the same slot/role, it doesn’t provide you with a way to recoup a
land you might actually need to play against your opponent.
Re: Land Tax – despite being a linchpin in re-stocking your
hand with lands, Tithe should not be ignored. Heck, it can actually be better
in several circumstances. A main point is that Tithe doesn’t require you to
have less land than the opponent, which can certainly be relevant. It can also
be played whenever, so you can use it when the opponent thinks you only have 1
card in hand and they’ve got a 4-toughness creature in play. Also, Tithe just
says Plains on it, so you can use it to get Plateaus should you require the red
mana.
Why the Winds of Change? Whenever you incorporate just one
copy of a card in your deck, you should always have a good reason to do so. In
this case, we added Winds to get rid of hands with dead cards in them. Once you
have an Assault in play, any Lotus Petals, Mox Diamonds, extra Assaults et
cetera can be considered unnecessary. Rather than playing them anyway, why not
use them to your advantage?
WR Seismic Edge
Land
14 Plains
9 Mountain
4 Plateau
2 Petrified Field
1 The Tabernacle at Pendrell Vale
Total: 30
Spells
4 Seismic Assault
1 Land’s Edge
4 Mox Diamond
4 Land Tax
4 Tithe
4 Lotus Petal
4 Lotus Petal
2 Lodestone Bauble
4 Blood Moon
1 Winds of Change
2 Lightning Bolt
Total: 30
Sideboard
4 Tormod’s Crypt
4 Orim’s Chant
2 Red Elemental Blast
2 Pyroblast
2 Pyroclasm
1 Disenchant