very strong, but not in all situations. For example, Mother of Runes
is awesome on defense, but her offensive capabilities require another creature.
This made deck building both interesting and rewarding. Combining card
combinations to accomplish a particular strategy took a real understanding into
the game. Today’s deck, while rather simple, does these things to try and win
the game. Let’s check it out, as we dive into Ramp & Burn.
As the deck name
implies, R&B’s got a rather simple strategy – ramp your mana and burn your
opponent to death. Tinder Wall symbolizes this strategy to a tee, as it both
ramps and burns. This strategy-synergy is a great introduction into why it is
so amazing in the deck and how the two seemingly opposite strategies can work
so well together.
Probably the
other best example where both strategies are evident within a single card would
be Orcish Lumberjack. Despite setting you back a land drop, Lumberjack can ramp
you into an amazing tempo advantage. The other important thing to note is that Lumberjack
allows you to create two mana-types with a single land, so it adds some serious
versatility to your plays.
The last ‘ramp’
card I want to talk about is very versatile in its own right, although its
strategy is not the same as the latter two. Werebear is amazing because it
ramps your mana when you want but then can also attack with some muscle.
Despite being in a ‘burn’ style deck, being able to attack with a low-CMC 4/4
is nothing to ignore. Just ask the opponent.
We’ve talked
about the mana-tempo advantage, but just what are we ramping towards? Your
popular Lightning-type spells are an obvious answer, so let’s dig a bit and see
what else this deck wants to play. Fire Imp is important because not only is it
a somewhat aggro creature, but it helps replace the direct damage cards with
creature removal. There was actually some debate about whether to include the
Imp or not, but its CMC works so well with both Lumberjack and Timber that it
was decided to have a place in the deck.
Another card
that combines very nicely with R&B’s ramping is Kaervek’s Torch – a lesser
known X-damage spell that has seemingly been lost to today’s player. So why is
Torch so good? Being un-counterable certainly helps; particularly when one has
ramped the mana necessary to destroy the opponent. Seriously, this is an
awesome card.
One Rancor in
the deck allows Birds and company to damage the opponent and its graveyard
shenanigans help protect it; thus the one card and the short paragraph. Short
and sweet.
Ramp & Burn
Land
4 Mountain
4 Forest
1 Karplusan
Forest
4 Taiga
4 Wooded
Foothills
4 Wasteland
Total: 21
Creatures
4 Tinder Wall
4 Orcish
Lumberjack
4 Birds of
Paradise
4 Werebear
1 Llanowar Elves
4 Fire Imp
4 Erhnam Djinn
Total: 25
Spells
4 Lightning Bolt
4 Chain Lightning
4 Kaervek’s
Torch
2 Price of Glory
Total: 14
Sideboard
Total: 15
4 Tormod’s Crypt
2 Red Elemental
Blast
2 Pyroblast
2 Pyroclasm
2 Naturalize
1 Stone Rain
2 Ensnaring Bridge