Wednesday 2 May 2018

WR Midrange


It’s a bit strange to see a strict White/Red deck these days, wouldn’t you say? Sure, there are various strategies that might employ either/both colour(s), but we don’t really see deck variety when it comes to just playing WR. Heck, there’s a reason Plateau is the least expensive dual land. The thing is, I don’t really think the two can’t be buddies. A while back I decided to try my hand at a Mono Red Control deck, so today I thought it would be interesting to see what we could do with WR Midrange.

Many midrange decks seek to employ some control cards in order to, y’know, get to the mid-game and do their thing. WR Midrange is no exception, as it uses Moat and/or Humility to stop the opponent’s creatures’ in their tracks. The deck also has 4 Orim’s Chant in the main board, or somewhat obscure card that can act as a semi-Time Walk. Combine these with the numerous removal spells and you get a great way at hindering the opponent’s early game.

The land count might seem a bit high, but remember, 9 of these lands serve a role other than being mana. I want to mention that this is not a set in stone mana base, and should probably depend on whether or not you choose to include Humility or Moat in the deck. It should also depend on how you want to treat Blood Moon’s role as well – do you always want to land the Moon or is it a secondary, or even tertiary, tactic?

Now let’s take a look at the creatures. The Mother of Runes is there as a protector, but she can also be used to attack. She can attack, but also has use when you land a Moat. The same is true with Grim Lavamancer, however his main role is direct damage rather than protector obviously. The standout here is probably the singleton Weathered Wayfarer. I actually really like this card in a deck with so many utility lands. As it simply reads ‘a land’, you can go and retrieve and one you want, depending on the situation. And lastly - the Silver Knight. I know I know, there are certainly better choices, but I thought it was pretty cool to have on the board with a Blood Moon. Why? Because red spells then become your opponent’s primary way to remove your creatures. The Knight doesn’t even need to rely on mommy.

In conclusion, I think that WR has several tools at its disposal to take on any deck. There are even some pretty obscure gems that are worth considering, such as Powerstone Minefield and even Goblin Legionnaire. Midrange decks are based on how you want to play, so give your deck your own personal touch and enjoy. Happy Brewing!



WR Midrange

Land

4 Plateau
7 Plains
1 Mountain
4 Mishra’s Factory
1 Ghitu Encampment
4 Fetch lands
4 Wasteland

Total: 25

Creatures

4 Mother of Runes
4 Grim Lavamancer
2 Serra Angel
1 Weathered Wayfarer
1 Silver Knight

Total: 12

Spells

4 Lightning Bolt
4 Chain Lightning
4 Swords to Plowshares
4 Blood Moon
3 Moat/Humility
4 Orim’s Chant

Total: 23

Sideboard

4 Tormod’s Crypt
4 Disenchant
2 Wrath of God
2 Red Elemental Blast
2 Pyroblast
1 Pyroclasm