Whoever claimed a 3-colour control deck had to contain Blue,
clearly never tried playing a deck like this before. While it may not have the
ability to sculpt its hand or counter any threats, it does draw you lots of
cards and [thus] lots of answers. What’s the best way to beat a Blue-based control
deck? Attack their resources/answers and overwhelm them with your own. Today we
are going to learn how to win and earn our BRaGging Rights.
Let’s start off with the mana base. Being a tri-colour deck,
you want to ensure access to all three colours. This build focuses more on
Black mana, but contains enough Red and Green to not go too light on either of
them. I should point out that only Black cards contain more than 1 of their
respective mana colour in their casting cost, so tweaking the mana base is
certainly an option.
I put a copy of Thunderscape Apprentice in the deck because
it is just so versatile. You can use him to help protect your creatures, and
should that not become necessary, just ping your opponent for 1 at the end of
their turn. This spot was originally open for a Nimble Mongoose, but the deck
started to focus more on control and less on tempo as it evolved. Another
benefit being that Apprentice is Red, meaning he can grow any Dryad(s) that are
in play.
Card advantage. Because the deck lacks any sort of hand
manipulation via cantrips, the best way for it to get the cards it needs is to
draw them. Phyrexian Arena is a card drawing machine, and if you can land it
early on, you have a serious advantage over your opponent. The other side of
card advantage is when your opponent doesn’t have a hand – Hypnotic Specter,
Hymn to Tourach and Duress all do their job at ensuring this to be the case.
And what do all of these cards have in common? They all cost Black mana. A turn
1 Dark Ritual can really give you the edge by allowing you to play these early
on.
While Specter, Hymn and Duress act as forms of card
advantage, they also act as a means to control your opponent. They are not the
only means of doing so however; as both Lightning Bolt and Terminate are
excellent forms of control.
Lightning Bolt is an amazing card, which I don’t really need to get into.
Terminate tends to be less known, which is a shame as it is probably the second
best form of single creature removal available (Swords to Plowshares being #1).
BRaGging Rights
Land
3 Taiga
3 Badlands
3 Bayou
1 Forest
1 Swamp
1 Mountain
4 Bloodstained Mire
4 Wooded Foothills
4 Wasteland
Total: 24
Creatures
4 Quirion Dryad
4 Werebear
1 Thunderscape Apprentice
4 Hypnotic Specter
Total: 13
Spells
4 Lightning Bolt
4 Terminate
4 Duress
4 Hymn to Tourach
3 Phyrexian Arena
4 Dark Ritual
Total: 23
Sideboard
4 Tormod’s Crypt
1 Red Elemental Blast
2 Pyroblast
2 Pyroclasm
3 Hull Breach
1 Avoid Fate
1 Regrowth
1 Pernicious Deed
No comments:
Post a Comment