Ok everyone, today we are going to be talking about
something important that we haven’t in some time: casual decks. Now they may
not be the safest choice at a tournament, but they can lead to some
surprisingly unexpected fun. Just remember to protect your cards in sleeves,
because if you perform well then everyone’s going to want them. So, do I have
your attention? Let’s talk about WUG Flash.
Lands. Tundras and Tropical Islands are very important in
this deck. You want mana open for counterspells, but you also need it available
for the many creatures in the deck. Because WUG Flash plays as a Draw-Go type
of deck, you want mana that is flexible, allowing you to cast your creatures
while keeping counter magic open as an option.
Why Flash? Not only does it allow you to save your mana to
react and control your opponent, but Flash creatures can also be used as pseudo
removal. How? If your opponent is attacking with a creature, you can flash in
one of your own and block it. This is especially effective in Game 1, when they
probably do not know what deck you are playing. In fact, not only can these creatures
be used as pseudo removal, but some of them have other uses as well. In
particular, let’s take a look at Mystic Snake and Fleetfoot Panther..
Mystic Snake’s uses are pretty straightforward, but I think
it is worth noting at least some of them. Snake can be used to counter any spell,
which means just that: counter. any. spell. (that is counterable). Not only can it be used to stop your opponents’
threats, but it can also protect your creatures from spells that are targeting them.
Snake’s versatility makes it very important, as it does everything this deck
wants to do – control your opponent while providing a threat.
Fleetfoot Panther also has a lot more uses than meets the
eye, but in a very different way. His ‘drawback’ of bouncing a creature when he
comes into play can actually be used to your advantage. Along with Flash, this
means he can help a creature evade a removal spell, thus going back to your
hand instead of the graveyard. He can also be used to save a creature that is
chump blocking, as you announce your blockers, then bounce one before it dies.
Despite these uses however, I decided to only put 3 copies of Panther in the
deck, as you don’t want too many of them in your hand at once.
When I started putting this deck together, it contained Red
instead of Green. Fleetfoot Panther, Mystic Snake and King Cheetah really
cemented the idea that the deck should contain Green however. Another option
was adding both R and G instead of White, but the benefits of Red were
outweighed by White’s ability to control, which is why I went with WUG. This
might not be the correct choice however, and I encourage you to try things out
and see what works for you. Happy Brewing!
WUG Flash
Land
4 Tundra
4 Tropical Island
1 Island
1 Plains
4 Wasteland
8 Fetch lands
Total: 22
Creatures
4 Benalish Knight
4 Defender of Law
4 Mystic Snake
3 Fleetfoot Panther
2 King Cheetah
Total: 17
Spells
4 Swords to Plowshares
4 Brainstorm
4 Force of Will
4 Daze
4 Counterspell
1 Psionic Blast
Total: 21
Sideboard
4 Tormod’s Crypt
1 Naturalize
1 Regrowth
2 Psionic Blast
1 Blue Elemental Blast
1 Hydroblast
2 Wrath of God
3 Force Spike
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