Double, double toil and trouble; Fire burn and cauldron
bubble. Amongst the most famous lines in English literature, did you know that
the meaning behind them was actually a shout out to today’s deck? I didn’t
think so! The inspiration behind the name lies in one of its key cards; can you
guess which one? Here’s a hint: Sneaky Cauldron.
Despite that strange introduction, Sneaky Cauldron’s main
source of damage is not the card I was referring to, but rather it is Sneak
Attack. This is because it is easy to cast and becomes a recursive source of
getting creatures into play for cheap. How is it recursive? In conjunction with
numerous creatures, Karakas and Cauldron Dance, you are able to re-use Sneak
Attack to hit your opponent down to 0. I assume you are now going to look at
what the heck Cauldron Dance does. Allow me to save you the trouble in the next
paragraph.
Cauldron Dance. I had never seen this card before doing some
research for today’s deck. In short: it allows you to “Sneak Attack” a creature
from your hand and/or graveyard, before placing it in your graveyard and/or
hand. Lost? Ok ok, go ahead and search the card. While it is a bit costly to
cast, this is mitigated via the Sol lands. Dance also works great after you’ve
already used Sneak Attack, provided you don’t have a Karakas in play to return
the creature to your hand.
I put in Quicksilver Amulet as a 1-of because it can get
around the reliance on coloured mana and works very nicely with the Sol lands.
The deck also contains 4 copies of Akroma, Angel of Wrath, whose Haste can make
Amulet a conditionally better version of Sneak Attack. Despite including it
however, I had considered dropping the card completely as 9 Sneak effects might
be too many. I certainly recommend you try the deck with and without the card,
so as to make an informed decision on your own.
Winds of Change. This is a bit of an obscure card, but I think
it is one of those underused gems. Yes, it gives you card disadvantage, but it
has so many uses that make it great. For example, it can help replace the unneeded
cards in your hand with ones you can use. Not only that, but Winds can also be
a sort of hand disruption as well. How? Ever wanted to screw over a Storm
player who has spent their time sculpting a hand? This is a very neat card that
I recommend you try out.
Sneaky Cauldron
Land
1 Mountain
1 Swamp
4 Badlands
4 Karakas
4 Ancient Tomb
3 City of Traitors
7 Fetch lands
Total: 24
Creatures
4 Nicol Bolas
4 Akroma, Angel of Wrath
Total: 8
Spells
4 Sneak Attack
4 Cauldron Dance
1 Quicksilver Amulet
4 Lotus Petal
4 Duress
4 Lightning Bolt
4 Winds of Change
1 Chain Lightning
1 Smother
1 Enlightened Tutor
Total: 28
Sideboard
4 Tormod’s Crypt
2 Red Elemental Blast
1 Pyroblast
1 Symbiotic Wurm
1 Wasteland
3 Swords to Plowshares
1 Disenchant
2 Pyroclasm
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