A sweet aggro deck can be compared to a good date on a
Friday night – fast, cheap and easy to get into! Today`s list combines two of
the `easier’ decks to pilot, White Weenie and Red Deck Wins; drawing from the
strengths of each and forming a formidable deck in its own right. Intrigued?
Then come on pardners, grab your saddles and giddy up, ‘cause today We R gone aggro!
So the name of the game for any good aggro build is speed. That
means when it comes to creatures, unless they have Haste, we don’t want them to cost anything higher than 1.
Savannah Lions and Jackal Pup are our go-to 1-drops here. Remember when 2 power
for 1 mana was worthy of being Rare? The Grim Lavamancers are also included
because they can help clear the way for your creatures and/or get in some
damage of their own. Icatian Javelineers might seem like a strange choice, but
I wanted to include a direct damage creature like Lavamancer that wouldn’t
compete with its cards in the graveyard.
The tricky part about building an aggro deck with Red is to
not just make a subpar RDW. What can White add to the deck that warrants
including it instead of being a mono colour deck? In order to prove White’s
worth, I recommend taking a look at the sideboard. Swords to Plowshares is the
best creature removal option in the game, and I included 3 copies in the SB to
take care of the big creatures you don’t want to spend 2+ burn spells to take
out. White also offers Disenchant, which can be crucial against cards such as
CoP: Red and Ivory Mask. Another possible addition would be Abeyance against
combo decks, but I chose to focus on hating out other types of decks.
One of the strengths of today’s deck stems from its balance
between creatures and spells. Generally, you want to begin by dealing fast
damage with your creatures, slashing away at your opponent’s life total before direct
damage wins you the game. Red just happens to be the best colour in Magic at
hitting the opponent and/or their creatures, which we can certainly use to our
advantage. While the deck contains your standard 8x Lightning package, it also
includes some less prevalent zappers. Kindle is an oldie, but it can pack some
serious punch. Scent of Cinder is a new one to me, but I thought it had some sweet
potential, as the majority of your spells are Red.
Another Red spell that deserves some attention is Fork.
Honestly, this is an amazing card. Not only can it double the damage of your
spells, but you can use an opponent’s removal against them, counter their
spell, pump your own creature.. I am seriously just scratching the surface of
the card’s versatility. I didn’t include 4 because it CAN be a dead card in
your hand, however I think 1-3 copies are a great addition to the deck.
Despite my speech on only including 1 CMC creatures unless
they are Hasty, there were a couple of 2 cost dudes that I had actually
considered. White Knight and Silver Knight are both great against Black and Red
respectively, but ultimately I didn’t think they were fast enough. The main
2-drop that I wanted to include was Goblin Legionnaire. The card seems pretty
innocuous at first glance, but it can lead to some pretty interesting in-game
decisions for you and your opponent. Why? Among other uses, it’s a 2-power
creature that can act as direct damage, a “4 power” blocker or attacker and an
anti-burn card. I felt that this was probably more mid-range in use, but you
can probably fit it into the deck nicely. Happy Brewing!
We R gone aggro
Land
4 Mountain
1 Plains
4 Plateau
4 Mishra’s Factory
7 Fetch lands
1 Plains
4 Plateau
4 Mishra’s Factory
7 Fetch lands
Total: 20
Creatures
4 Savannah Lions
4 Jackal Pup
4 Jackal Pup
3 Grim
Lavamancer
4 Icatian
Javelineers
2 Viashino
Sandscout
Total: 17
Spells
4 Lightning Bolt
4 Chain Lightning
1 Fireblast
3 Overmaster
2 Fork
1 Flame Rift
1 Final Fortune
4 Kindle
3 Scent of Cinder
3 Scent of Cinder
Total: 23
Sideboard
3 Tormod’s Crypt
3 Swords to Plowshares
1 Red Elemental Blast
1 Pyroblast
1 Pyroclasm
4 Blood Moon
2 Disenchant
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