Friday, 14 November 2014


Ernhamgeddon! Here’s a deck that gained popularity back in the early days of Magic and managed to stay relevant for a LONG time. In fact, even after several staples of the deck got restricted, it managed to remain dominant because it never lost the key part of its namesake: Armageddon. For 3W, you get to Destroy all lands. Yes, that means your lands too. Why would you want to do that? I’m glad you asked, Timmy.

One of Green’s most defining features has always been its ability to ramp mana. Green does this in several ways, but two of the most prominent are via 1) searching for extra lands and 2) casting creatures that tap for mana. Good thing for us, this deck has creatures that do both! Birds of Paradise and Weathered Wayfarer are 1-drops that allow you to pump out mana or supply your hand with more lands. Wayfarer has another function in that it can also be used as a sort of land tutor for colour fixing or Karakas. Werebear is also a creature that taps for mana, which doubles as a cheap win condition for the deck. These sources of mana, along with the 4 Mox Diamond, can really help you recover from an Armageddon fast. Unless you’re playing a mirror match, there’s a good chance your opponent won’t be able to do the same, which gives you more than enough time to win the game.

The deck contains another 1-drop creature that neither ramps mana nor searches for lands: Mother of Runes. Despite not doing either of these things, Mother of Runes serves some pretty important roles; she can be used both defensively (to protect your creatures) and offensively (to get your creature attacks to go through unblocked). The deck’s main win condition is no longer Erhnam Djinn, although I did put one in the sideboard for old times sake. Instead, the deck has several big creatures that can finish the game fast: Mystic Enforcer, Werebear, and Terravore. Terravore is amazing with fetch lands, Mox Diamonds and Armageddons. Not only can you ramp it out quickly onto the battlefield, but you can also get it very large with a well-timed land sweep.

The last thing I want to mention about the deck I put together is that it has 2 relevant weaknesses: graveyard hate and combo. I put Orim’s Chant in the sideboard to fight combo, and the 4 Disenchants are in there to remove cards such as Planar Void. How you want to address these weaknesses is entirely up to you though. Happy brewing!



4 Savannah
4 Windswept Heath
2 Secluded Steppe
4 Tranquil Thicket
4 Karakas
1 Forest
1 Plains
4 Wasteland

Total: 24


4 Birds of Paradise
4 Weathered Wayfarer
4 Mother of Runes
4 Werebear
4 Terravore
1 Mystic Enforcer

Total: 21


4 Mox Diamond
4 Swords to Plowshares
4 Armageddon
2 Sylvan Library
1 Rancor

Total: 15


1 Erhnam Djinn
4 Disenchant
4 Tormod’s Crypt
4 Orim's Chant
1 Land Tax
1 Zuran Orb

No comments:

Post a Comment