Monday 15 December 2014

WG Enchantress


“Please don’t play that Tranquility in your hand!” Now that’s something you don’t hear every day - unless someone’s playing Enchantress of course. The good news is that no one plays Tranquility anyway, so you probably won’t be hearing it any time soon. Wait, no one plays enchantment hate cards these days? That also sounds like a great reason for you to be playing Enchantress!

What is Enchantress? It’s a prison-style deck that aims to lock out the opponent via enchantments, before casting a win condition and beating them down to 0. It accomplishes this by generating massive card advantage vis its namesake Enchantresses: Argothian Enchantress, Verduran Enchantress and Enchantress’ Presence. These three cards allow the player to go through their deck pretty quickly and assemble the lock before winning the game.

What is the lock? It can actually be a couple of cards: Elephant Grass and/or Solitary Confinement. If your opponent’s playing creatures, these two cards are your new best friends. Why? Because they make it very difficult, if not impossible, to deal damage to you. Elephant Grass costs G to cast, and has a Cumulative Upkeep of 1. It stops black creatures from attacking you, and forces the opponent to pay 2 for every other creature they want to send your way. Solitary Confinement goes even further, making it so you receive no damage while it is out in play. Oh right, and you can also play Moat if you want to.

The win condition. As with most prison-style decks, the majority of the cards are meant to lock out an opponent. The win condition is almost an afterthought, put in to take the game once your opponent can’t. In GW Enchantress, that win condition is Sacred Mesa. Once the board has been filled with enchantments, it becomes quite easy to pump out a lot of Pegasus tokens via Serra’s Sanctum. This allows the Enchantress player to either fly over the opponent’s defenses, or swarm past their flyers in large numbers. If you want more win conditions, Yavimaya Enchantress is another option, albeit much slower and vulnerable to removal.

Other versions of the deck have included Red for War of Words, or even gone Blue/Green and not even played White. As always, customizing the deck is up to you. Happy brewing!

WG Enchantress

Land:

4 Serra’s Sanctum
4 Windswept Heath
4 Savannah
4 Forest
4 Plains

Total: 20

Creatures:

4 Argothian Enchantress
4 Verduran Enchantress

Total: 8

Spells:

4 Sacred Mesa
4 Enlightened Tutor
4 Sterling Grove
4 Enchantress’ Presence
4 Elephant Grass
4 Solitary Confinement
4 Wild Growth
2 Mirri’s Guile
1 Replenish
1 Moat

Total: 28

Sideboard:

4 Tormod’s Crypt
1 Ground Seal
4 Swords to Plowshares
2 Null Rod
2 Carpet of Flowers
2 Karmic Justice

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