Thursday, 12 March 2015

White Weenie

Today’s deck (archetype) was created by none other than the game’s creator himself: Richard Garfield. Awesome removal spells, efficient beaters and pump enchantments to make them bigger have always defined White. Despite this however, today’s deck list didn’t actually just write itself. White Weenie has a variety of ways to approach it, and deciding on which one(s) you’d like to play can be half the fun.

The defining strategy of White Weenie has always been to play efficient creatures and beat down your opponent. That part should never change. I know, this sounds very simple, but there is definitely a lot of strategy that can go into the deck. For example, turn 1 Savannah Lion can be a pretty solid play, but it depends on what you’re playing against and who is on the draw. Because you might need a bit of defense (which later can help on offense), I decided to add 4 Mother of Runes. She can help you block early on, and provides you with an unblockable creature when you want one. I put in the Knights because they provide their own protection from certain colours, and come with First Strike which is a very valuable ability. The 1 of Serra Angel is there because the deck does provide some fast mana, and she can be very good late game. I know the creatures don’t really need much explanation, but I figured I’d touch on them a bit anyway.

The problem with White Weenie is that it doesn’t provide THE fastest clock, and other decks get to play cards too. Because of this, you want to try and control what they can and can’t do early on, so you can beat them down and win. I chose to hamper the opponent with a couple of strategies: mana and spell denial. Orim’s Chant is mainboarded here, because it can stop your opponent from (almost) doing anything on their turn. If they can’t cast any creatures, that provides you with another turn to attack and deal damage. Wasteland can also stop them from casting spells, and Armageddon can really destroy their plans (this is amazing if you have a board presence established).

Hampering your opponent is part of the strategy, but you also have to play some threats ASAP. Efficient creatures are part of this, but Mox Diamond and Land Tax can really help you out. In fact, the two are a sort of combo on their own: if you’re on the play: a Mox Diamond into Land Tax means you have mana and your opponent doesn’t. Unless they play a land, they’re dead – and if they do, you get some serious card advantage in the form of lands and possibly more mana ramp if you have other Mox Diamonds. These also work very nicely with Armageddon.

The deck I provided offers a few strategies, but doesn’t focus on any of them. Whether or not this is correct, I am leaving in your guys’ capable hands to find out. Happy Brewing!

White Weenie


3 Karakas
8 Plains
4 Fetchlands
4 Wasteland

Total: 19


4 Mother of Runes
4 Savannah Lions
4 White Knight
4 Silver Knight
2 Order of Leitbur
1 Serra Angel
2 Thunder Spirit

Total: 21


3 Land Tax
4 Mox Diamond
4 Crusade
4 Swords to Plowshares
4 Orim’s Chant
1 Armageddon

Total: 20


4 Tormod’s Crypt
2 True Believer
2 Worship
2 Wrath of God
2 Blinding Light
3 Disenchant

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