Sunday 7 January 2018

BR Zombies ate my Neighbours


Are you smart? I know I am! But how did we get so smart? Being born smart is always a possibility, as is training your mind. Are you an avid reader and have acquired your knowledge through literature? Or maybe you enjoy eating brains and gaining your victims’ knowledge? Should you believe in the latter, then you are going to love today’s deck! Today we are looking at BR Zombies ate my Neighbours.

Traditional zombie decks tend to go mono Black - and with good reason. The creatures tend to be B, which makes playing your cards easier (and you don’t lose the game to a Blood Moon). So why add Red? You better have a pretty good reason. Originally I had considered Pyre Zombie to be that reason, however the mana base I wanted to use didn’t really allow that. I decided to stay with Red however because it allows some versatility via Lightning Bolt and some decent sideboard options.  Should you decide to stay the traditional mono black route however, there are certainly other options.

How do you play? The idea is to win via card advantage, both by attacking the opponent’s hand (aka Hymn to Tourach) and by gaining creature/card advantage. You achieve the latter by using both card draw and the graveyard to your advantage. There are numerous ways to achieve either so I want to point out the important, possibly obscure and even less obvious ones.

Let’s start with the most obvious – the card drawers. Grave Defiler is a card I hadn’t really seen prior, but assumed it existed due to its well-known Elvish and Goblin counterparts. Gempalm Polluter is another card that should be known, as the Gempalm cycling cards are also well-known. Both cards allow you to draw, thus providing you with card advantage. Lastly, I want to talk about Balthor, which to my knowledge, is a card I was not aware existed. He is amazing at getting your [un]dead creatures back into play, and combos nicely with Phyrexian Tower should you need the latter to pay his casting cost.

The zombie lords. Today’s deck has 7 lords at your disposal, and each one provides a pretty awesome addition to its +X/+X shenanigans. Yes, you read that correctly as 2 give your dudes +2/+1. Sweet, right? The others either let you regenerate your undead horde or bring them back to your hand via beyond the grave (actually, via the grave).

Some choices in today’s deck might seem strange, but each one has a reason that I put it there. As with any good tribal deck, synergy and play style are the key to victory. How you choose to play with zombies is down to you. Happy Brewing!


BR Zombies ate my Neighbours

Land

4 Badlands
4 Swamp
4 Fetch lands
4 Wasteland
3 Lake of the Dead
1 Phyrexian Tower
1 Volrath’s Stronghold

Total: 21

Creatures

4 Carnophage
4 Zombie Master
1 Lord of the Undead
4 Grave Defiler
4 Ghastly Remains
4 Carrion Feeder
1 Festering Goblin
2 Undead Warchief
1 Gempalm Polluter
1 Balthor the Defiled
1 Entrails Feaster

Total: 27

Spells

4 Lightning Bolt
4 Hymn to Tourach
4 Dark Ritual

Total: 12

Sideboard

4 Tormod’s Crypt
4 Terminate
1 Pyroclasm
4 Duress
1 Gate to Phyrexia
1 Shivan Zombie

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