Do you enjoy playing lots of creatures, ramping mana and
pointy ears? Then have I got a deck for you! Elves have always been synonymous
with fantasy, so it should come as no surprise that they’ve always been a part
of Magic. What IS surprising however, is that they originally did not get a
Lord like Goblins, Merfolk or Zombies did. They’ve gotten them since however,
along with lots of other awesome cards that have made them into the powerhouse
tribal deck they are today.
Why play Elves? Well for starters, the deck has a lot of fun
synergies. For example, the amount of mana you can generate on turns 2-4 can be
pretty ridiculous(ly awesome). The most obvious creature for this is Priest of
Titania, which pairs well with Quirion Ranger and Wirewood Symbiote to untap
and produce more and more mana. Birchlore Rangers are also good at generating a
lot of mana by allowing creatures you just cast to be tapped as well. An
example of this would be to cast Birchlore Ranger, a bunch of 1-drop Elves, tap
those for more 1-drop elves, then tap Priest of Titania for even more mana to
cast more 1-drop elves and continue the cycle. Did you follow me there? The
deck isn’t as simple as you might think.
Another strength of this deck is its ability to generate a
lot of card advantage. The two ways of doing this are via Multani’s Acolyte and
Sylvan Messenger, both of which allow you to draw more cards to add to your
arsenal. Combine this with the aforementioned mana ramp, and you can constantly
draw and cast more recruits for your forest army. Yes, you read that correctly –
you can do this constantly. Remember when I mentioned Wirewood Symbiote
untapping your mana creatures? These two are the ones you want to be bouncing
back to your hand. That means you can re-cast them again and again to draw more
cards. Playing this deck often means having 4-5+ creatures on the board and 7
cards in your hand at the end of turn 2.
Options. I put the Weird Harvest there as a pseudo 5th
copy of Sylvan Messenger or Multani’s Acolyte, but unless you cast it for one
of these two creatures it’s just card disadvantage. Living Wish was added as a
toolbox/game 1 answer against artifacts/enchantments et cetera but I admit I
haven’t put much thought into the sideboard as the card is just a 1-of. Both of
these sorceries are big maybes and the deck definitely has other options.
One of the great things about Elves is its resiliency. Yes,
board sweepers exist, but this deck is so fast at generating mana and drawing more
cards that it can recover from Wrath-effects. Elves' have been around since the
beginning of the game, and their popularity has ensured a lot of new printings;
this means there are a LOT of Elf cards you can use to customize the deck the
way you want. Happy brewing!
Elves
Land:
5 Forest
2 Bayou
4 Windswepth Heath
4 Gaea’s Cradle
2 Wirewood Lodge
Total: 17
Creatures:
4 Llanowar Elves
4 Fyndhorn Elves
4 Priest of Titania
4 Quirion Ranger
4 Wirewood Symbiote
4 Birchlore Ranger
4 Multani’s Acolyte
4 Elvish Champion
4 Sylvan Messenger
2 Wirewood Hivemaster
2 Wirewood Hivemaster
1 Elves of Deep Shadow
Total: 39
Spells:
2 Overrun
1 Living Wish
1 Weird Harvest
Total: 4
Sideboard:
4 Tormod’s Crypt
1 Wellwisher
2 Naturalize
2 Caller of the Claw
4 Duress
1 Elvish Scrapper
1 Elvish Lyrist
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