“There’s a storm coming, Mr. Wayne.“ Ah Storm, described by
Wizards of the Coast’s Mark Rosewater as their most broken mechanic. Of course,
this depends on who you ask, as the mechanic/deck archetype has friends AND
foes around the world. There are a few choice win conditions in Storm decks,
but the most popular has always been Tendrils of Agony. For 2BB you can drain 2
life from the opponent and gain 2 life for yourself. Not very impressive you
say? Oh right, you make additional copies of it for each spell that was played
during the turn. Were you at 20 life points? Not anymore. Welcome to Burning Storm!
When Burning Wish first came out, it was part of a cycle of
cards that allowed a player to grab any card of the specified type that they
owned from outside the game. This was quickly changed for tournament settings,
limiting a player to cards from their sideboard instead. Many people saw this
as a chance to build a “toolbox” sideboard, with Wishes allowing them to tutor
for whatever card they needed at the time. Burning Storm follows this
philosophy, putting both utility cards and win conditions in the sideboard to
be searched for as required.
In order to bring the opponent’s life total down to 0, the
deck has to be able to play enough spells in a turn to get the proper Storm
count. Some decks choose to focus on graveyard recursion (such as IGGy Pop
decks), but Burning Storm focuses on card drawing to get the win. It does so
via cards such as Infernal Contract, Cruel Bargain, Diminishing Returns and
even Brainstorm to an extent.
Diminishing Returns was one of the last cards I added to
this deck, but after testing it out, it should have been one of the first. The
card is amazing at re-stocking your hand and even helps give you mana to keep adding
spells to your Storm count. How? If you crack your Lotus Petals and Lion’s Eye
Diamonds in response to casting Returns, they get shuffled back into your
library and thus can be re-drawn. The Mox Diamonds are also there to help the
deck re-establish a mana base once you’ve cast Diminishing Returns and keep
drawing ‘useless’ lands after you’ve played your land drop.
The sideboard contains a few cards that don’t seem very
strong, or are even out of place. As I mentioned earlier however, the sideboard
acts as a toolbox. The bolts are there as removal in case your opponent sides
in Meddling Mage. The bounce spells are there to deal with cards such as Ivory
Mask or Circle of Protection: Black. If you think there are better options
though, you can add them! The sideboard, and even the mainboard, are very
customizable and should be made to suit your play style and meta. Happy
brewing!
Burning Storm
Land:
1 Badlands
3 Underground Sea
2 Volcanic Island
4 Polluted Delta
3 Bloodstained Mire
1 Island
1 Swamp
Total: 15
Spells:
4 Dark Ritual
4 Burning Wish
4 Infernal Contract
1 Tendrils of Agony
4 Cabal Ritual
4 Duress
3 Cabal Therapy
4 Brainstorm
4 Sleight of Hand
4 Lion’s Eye Diamond
4 Lotus Petal
3 Mox Diamond
2 Diminishing Returns
Total: 45
Sideboard:
1 Diminishing Returns
1 Cruel Bargain
1 Tendrils of Agony
1 Cabal Therapy
1 Temporal Fissure
1 Dematerialize
2 Chain of Vapor
4 Peek
2 Lightning Bolt
1 Chain Lightning
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