Phyrexian Dreadnought has always been a cool card. A 12/12
Trample for 1 is amazing, even by today’s ridiculous standard of creatures. Of
course, back then WotC believed in creating interesting “build around me”
drawbacks on their big creatures, which required some creativity from
deckbuilders. The drawback for ‘nought caused many players to scratch their
heads, and it just begged to be broken. Fittingly, a few ways to do so were
printed in Blue, which is supposed to be the colour most associated with
artifacts. Of course, this meant that you were actually casting a 12/12 Trample
for 1U, but hey, that’s pretty good too, right? Right??
The aforementioned Blue spells in the combo are Stifle and
Vision Charm. How to use Stifle is self explanatory, but Vision Charm is much
less obvious. Here’s how it works: when Dreadnought comes into play, the sacrifice
aspect goes on the stack; in response, a player can phase Dreadnought out via
Charm. This means that when it comes to sacrificing it, the creature isn’t
there and thus isn’t put into the graveyard. When it phases back in, you don’t
have to do it again. Weird, creative and cool? Indeed! The funny thing is this
didn’t actually work when Vision Charm was first printed, and thus the name
Stiflenought instead of Visionought.
For the win! Obviously, the deck is about putting together
the combo and then protecting it. Brainstorm is infamous for being able to
filter through your deck to find the card(s) you need, so I won’t go into it
how awesome it is. To add some more consistency, I decided to include the very
underrated Intuition as well. Intuition has a few uses here - it can be used to
find any of our key cards, and/or it can be a part of its own combo with Accumulated
Knowledge. Ok, so that covers
putting the combo together – now to protect it. Meddling Mage and a lot of
counterspells are the name of the game in that department, but they’re not the
only ones. Mother of Runes is incredible as well. Mother is the Ancient
version of a modern day planeswalker. She can do so many things it’s
ridiculous, both on offense and defense. Granting protection from colours
allows a creature to do a bunch of things, including - block without dying, avoid
removal, attack unblocked, etc. She also casts W to cast, so a T1 Mother of
Runes and then T2 Stiflenought is a great way to start your day.
Stiflenought decks have been around for a long time, and I
managed to find several with different colour combinations. There are a lot of
options I’d considered before deciding on WU, but I don’t want to mention them
because part of what makes this format so fun is how unexplored it is. So go
ahead - explore. Happy brewing!
WU Stiflenought
Land:
4 Wasteland
4 Tundra
8 Fetchland
3 Island
1 Plains
Total: 20
Creatures:
4 Mother of Runes
4 Phyrexian Dreadnought
4 Meddling Mage
Total:12
Spells:
4 Brainstorm
4 Daze
4 Force of Will
4 Stifle
4 Swords to Plowshares
1 Vision Charm
3 Intuition
4 Accumulated Knowledge
Total:28
Sideboard:
4 Tormod’s Crypt
4 Disenchant
4 Orim’s Chant
2 Misdirection
1 Wrath of God
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