Duck. Duck. Mongoose! Today’s list is an Ancient take on a semi-old Legacy
deck. Sorry, did I just lose ya there? Allow me to elaborate.. the deck didn’t
actually exist between the span of Alpha-Scourge. In fact, it seems to have
been created about 7 years after Legacy
became a format. So why do I think it could work in Ancient, a format where creatures aren’t the broken monstrosities
they are now? Because the combination of tempo and combo found in NO RUG makes
it a force to be reckoned with, that’s why!
Despite not having a creature like Progenitus in the format, Natural Order-based decks do have some pretty strong targets. Among them, I found Fungal Shambler, Symbiotic Wurm and Verdant Force to be among the best for this type of deck. As such, I decided to include one of each, as they all provide advantages depending on the situation at hand. It is also good to keep in mind that if a creature gets stuck in your hand, you can always use Brainstorm to put them back in your library.
Despite not having a creature like Progenitus in the format, Natural Order-based decks do have some pretty strong targets. Among them, I found Fungal Shambler, Symbiotic Wurm and Verdant Force to be among the best for this type of deck. As such, I decided to include one of each, as they all provide advantages depending on the situation at hand. It is also good to keep in mind that if a creature gets stuck in your hand, you can always use Brainstorm to put them back in your library.
While the deck does try to win by getting one of the big guys into
play, it can also win via its tempo-based creatures: Werebear and Nimble
Mongoose. Once you hit Threshold, these guys become serious threats at a low
casting cost. Not only that, but they are also good without 7 cards in the
graveyard. For example, Werebear is able to help you ramp mana early on, which
can be very relevant if you are going for a fast Natural Order or if you’re facing
a land destruction deck. The Mongeese don’t provide mana ramp, but their Shroud
does make them hard for your opponent to destroy, which means you should have a
target for Natural Order later on.
So what’s the strategy here? To be honest, there are a few of them.
You can either focus on the combo with Natural Order, in which case I recommend
trying to get out Birds and/or Werebear to ramp. There’s also the tempo game,
which can win the game fairly quickly in its own right. Which path you take
depends on a variety of different factors and I recommend you practice each. The
versatility that the deck provides is one of its many strengths and I
definitely recommend you try it out. Happy Brewing!
NO RUG
Land
3 Volcanic Island
4 Tropical Island
1 Taiga
4 Polluted Delta
4 Wooded Foothills
4 Wasteland
Total: 20
Creatures
4 Werebear
4 Nimble Mongoose
4 Birds of Paradise
1 Fungal Shambler
1 Verdant Force
1 Symbiotic Wurm
Total: 15
Spells
4 Natural Order
4 Brainstorm
4 Force of Will
4 Daze
4 Stifle
4 Lightning Bolt
1 Portent
Total: 25
Sideboard
1 Red Elemental Blast
2 Pyroblast
4 Tormod’s Crypt
2 Naturalize
1 Grim Lavamancer
4 Fire / Ice
1 Penumbra Wurm
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