“This isn’t your grandmother’s Bloom deck.” As many people
know, Mike Long helped popularize the idea that a combo deck could win
consistently enough to be taken seriously. The deck he played, known as Pros Bloom,
is considered to be one of the most important in MtG history. The deck I’m
going to be writing about today.. isn’t that one. It does however, (ab)use
Cadaverous Bloom in much the same way, to help set up a combo win to finish off
the opponent. For those hoping to read about Pros Bloom.. I hope I get around
to it eventually. BUT, for those wanting to read about a different take on a
‘Bloom’ deck, allow me to introduce to you: Enchantress’ Bloomers.
Enchantress’ Bloomers is an interesting build that sort of
combines a few decks to become its own. Borrowing aspects from Enchantress,
Pros Bloom and Storm; Bloomers attempts to create a bunch of mana, draw a ton
of cards, and then win via Tendrils of Agony when they can. So how does it go
about doing these things? Let’s dive in and see.
Mana production. A key aspect of how the deck functions is via its ability to create a ton of mana to cast more spells. There are a LOT of ways to do this.. Cadaverous Bloom, Wild Growth, Gaea’s Touch and Exploration (all enchantments), each allow you to ramp your mana. Also, unlike Pros Bloom, which used Squandered Resources, I chose to use Dark Ritual instead as it allows faster Bloom drops.
Mana production. A key aspect of how the deck functions is via its ability to create a ton of mana to cast more spells. There are a LOT of ways to do this.. Cadaverous Bloom, Wild Growth, Gaea’s Touch and Exploration (all enchantments), each allow you to ramp your mana. Also, unlike Pros Bloom, which used Squandered Resources, I chose to use Dark Ritual instead as it allows faster Bloom drops.
Card draw. Ok, so we have a bunch of mana via Cadaverous
Bloom, but how do we get more cards when we’re discarding ones we’ve drawn??
Remember how I mentioned all of those enchantment mana ramps before? They work
very well with the cards containing ‘Enchantress’ in their name. When you have
multiple copies of them in play, the deck allows you to draw a LOT of cards –
more than enough to make use of Cadaverous Bloom and Tendrils of Agony for the
win.
Another colour? This is something that I seriously
considered, as the other colours have legitimate arguments for adding them.
White has Serra’s Sanctum, Red has Burning Wish – both offering different
approaches to how to play. The main colour that I was considering for this deck
however is Blue, which offers cards such as Hibernation and Wash Out. If you prefer staying in colour, Freyalise’s
Charm and Leshrac’s Sigil are also interesting options. I mention these cards
because they are just a small sample of the variations you can take on building
the deck, and I encourage others to try them out for themselves’. As always –
Happy Brewing!
Enchantress’ Bloomers
Land
10 Forest
4 Bayou
4 Windswept Heath
3 Wooded Foothills
4 Bayou
4 Windswept Heath
3 Wooded Foothills
Total: 21
Creatures
4 Argothian Enchantress
Total: 4
Spells
4 Enchantress Presence
4 Exploration
4 Mirri’s Guile
2 Elephant Grass
4 Exploration
4 Mirri’s Guile
2 Elephant Grass
4 Wild Growth
4 Duress
3 Gaea’s Touch
4 Dark Ritual
4 Cadaverous Bloom
2 Tendrils of Agony
3 Gaea’s Touch
4 Dark Ritual
4 Cadaverous Bloom
2 Tendrils of Agony
Total: 35
Sideboard
4 Carpet of Flowers
4 Planar Void
4 Ground Seal
3 Naturalize
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