The ability to reanimate a creature has been around since
the release of Alpha, MtG’s first
set. Animate Dead is an enchant creature that allows a player to target a
creature in either graveyard and put it into play under their control with a
-1/-0 counter on it. Since then, Wizards of the Coast have printed many
different cards that allow players to ‘cheat’ big creatures into play without
paying their actual mana cost; which resulted in the spawning the archetype
Reanimator.
With the release of Mirage
came Buried Alive; a card that allows a player to put a number of creatures from
their library into their graveyard during their first or second turn (thanks to
Dark Ritual). The combination of Buried Alive and reanimation effects allowed players
a fast and reliable way to access reanimation targets from the graveyard. Later
on, WotC printed Entomb, which does not rely on a Dark Ritual to be cast on the
first turn. Animate Dead, Reanimation and Exhume can then be used to put a
creature into play and attack for the win.
The Ancient
Reanimator shell is very similar to those currently played in Legacy, with the main exception being
its access to creatures. Akroma,
Angel of Wrath is one of the strongest creatures, in terms of power, in the
format. Akroma’s main weakness is that it lacks protection from white (and thus
the best removal card in the game). It also has protection from black, which
means Animate Dead can’t be used on it. I chose to add Multani, Maro-Sorcerer
because it can be a fast clock if cast early on and has Shroud to help protect
it. The sideboard contains 4 Show and Tell and 4 Chain of Vapors to deal with
graveyard hate such as Planar Void, which stays in play instead of being a
one-shot deal ala Tormod’s Crypt. I also included 4 Wasteland in the mainboard to
deal with Maze of Ith and Karakas. Despite the deck having several key cards,
there remains a lot of room for change. Happy brewing!
Reanimator
Land:
4 Underground Sea
1 Island
1 Swamp
4 Wasteland
7 Fetchlands
Total: 17
Creatures:
Multani, Maro-Sorcerer
Verdant Force
Thorn Elemental
Spirit of the Night
Akroma, Angel of Wrath
Total: 5
Spells:
4 Animate Dead
4 Brainstorm
1 Buried Alive
4 Careful Study
4 Dark Ritual
4 Daze
4 Entomb
4 Exhume
4 Force of Will
4 Reanimate
1 Recurring Nightmare
Total: 38
Sideboard:
4 Show and Tell
4 Tormod’s Crypt
4 Chain of Vapors
1 Stifle
1 Hydroblast
1 Boomerang
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