Astral Slide is the most fun you’re not having right now! WR
Astral Slide was a deck that dominated Standard and Extended when it came out. The
deck’s awesome use of its namesake as both an offensive and defensive tool,
along with the re-usable direct damage of Lightning Rift, make this deck a
force to be reckoned with. If you enjoy combat trickery and a different
approach to playing MtG then you might want to check out this Cycling-based
deck.
As mentioned above, Astral Rift has a lot going for it
in that it offers a lot of interaction with creature-based strategies. The use
of bounce and Enter the Battlefield effects can both be enabled by Slide several times in one
turn, and only at the ‘cost’ of cycling for a new card. Lightning Rift on the
other hand, acts as creature removal and a win condition. Another win condition
in the deck is Exalted Angel, which can come into play Morphed before being bounced
to its Angel form. I’ve also chosen to include a Blood Moon package into this
build, as it’s a bi-colour deck with 4 Mox Diamond (and a lot of lands) to
boot.
WR Astral Rift
Land:
4 Plateau
3 Fetch Lands
4 Forgotten Cave
3 Secluded Steppe
4 Drifting Meadow
4 Smoldering Crater
1 Plains
4 Ancient Tomb/City of Traitors
Total: 27
Creatures:
4 Exalted Angel
1 Imperial Hellkite
4 Flametongue Kavu
Total: 9
Spells:
4 Mox Diamond
4 Astral Slide
4 Lightning Rift
4 Swords to Plowshares
4 Lightning Bolt
4 Blood Moon
Total: 24
Sideboard:
2 Pyroblast
2 Red Elemental Blast
4 Orim’s Chant
4 Abeyance
2 Wrath of God
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