“Zoos are such fun!” they told me. “It’s a blast!” they
yelled. I just wish I’d heard them whisper “oderm” at the end. Getting its name
from the numerous animals at its command, the Zoo archetype has been around for
a very long time. At some point, WotC had printed enough cheap beaters/pump
spells that weren’t just in White, and the RGx aggro deck was born! In fact, I
remember having the best deck at my school (a UW control deck), and getting
smashed by my friend’s RG weenie deck he’d read about. Nature is to be
respected my friends!
The main focus of the deck is speed. You want to get out as
many cheap and efficient threats as you can to beat your opponent down. In that
sense, Zoo’s best T1-drops are Kird Ape and Skyshroud Elite - creatures that say
1/1 but are actually 2/3. Combine either with a Rancor, and you have a 4/4
trampler hitting the opponent by turn two! The deck also contains Werebear and Nimble
Mongoose, both of which are cheap creatures that get bigger as you accumulate
more cards in your graveyard.
Another thing Zoo likes to do is Armageddon the opponent out
of the game. Once they establish a large number of efficient threats, a Zoo
player can then clear the board of land. This leaves the Zookeeper with a fast
clock and protection from most mass removal. Armageddon can also help the
player reach Threshold, thus growing their bears and geese to finish the
opponent off.
Zoo
Land:
4 Plateau
4 Taiga
4 Savannah
4 Wooded Foothills
4 Windswept Heath
Total: 20
Creatures:
4 Kird Ape
1 Blastoderm
4 Nimble Mongoose
4 Savannah Lions
4 Werebear
4 Skyshroud Elite
Total: 21
Spells:
4 Lightning Bolt
3 Armageddon
4 Chain Lightning
4 Rancor
4 Shock
Total: 19
Sideboard:
2 Disenchant
4 Red Elemental Blast
4 Giant Growth
1 Pyroclasm
4 Tormod’s Crypt